using UnityEngine;
[CreateAssetMenu(menuName = "Game/Scroll Data/WeaponScrollData/WeaponScrollData", fileName = "WeaponScrollData - ")]
public class WeaponScrollDataSO : ItemDataSO
{
    public string weaponName;
    public WeaponType weaponType;

    [TextArea] public string weaponStatDescription;
    [TextArea] public string weaponDescription;
    
    public GameObject weaponPrefab;
}

public enum WeaponType
{
    远程,
    近战,
}
